A. Introduction

We said in 1.5 that when writing a program, you start from an algorithm, which is the series of steps to solve your problem, and can be written in pseudo code. For instance, to solve the following problem:

You put $10,000 into a bank account that earns 5 percent interest per year. How many years does it take for the account balance to be double the original?

you can use this algorithm (written in pseudo code, of course there are other ways):

Start: year = 0, rate=0.05, balance = 10,000 Repeat steps below until balance reaches 20,000 Add 1 to the year value; Compute the interest as balance x 0.05 (i.e., 5 percent interest); Add the interest to the balance Print the final value of year

B. Try:

1. Suppose your cell phone carrier charges you $29.95 for up to 300 minutes of calls, and $0.45 for each additional minute, plus 12.5 percent taxes and fees. Give an algorithm to compute the monthly charge from a given number of minutes. What should replace "?" in the following pseudo code?

Start: set number of minutes to x; If x ? 300 then charge = 29.95 else charge = 29.95+(x-300)*0.45 set tax = ? * charge (i.e., 12.5% ) set total charge = ? Print out total charge

2. Consider the following pseudo code for finding the most attractive photo.

Line up all photos in a row; Pick the first photo and call it "the best so far"; For each photo in the row, repeat the following till reach the end of row: If it is more attractive than the "best so far": discard "the best so far" call this photo "the best so far" else do nothing (well, it's okay to omit this line) Move to the next photo The photo called "the best so far" is the most attractive photo

Is this an algorithm that will find the most attractive photo? Can you modify this algorithm to find the most ugly photo? Donald Trump's photo? the biggest number? the smallest number?

3. Write an algorithm to create a tile pattern composed of black and white tiles, with a fringe of black tiles all around and two or three black tiles in the center, equally spaced from the boundary.

The inputs to your algorithm are the total number of rows x and columns y. (x=7, y=9 is shown here. You can try x=6, y=8 or x=4, y=5, see how the pattern will change)

Number of rows = #rows

Number of Columns = #clms

Place #clms black tiles

Go down 1 line

Place 1 black tile

Place #clms - 2 white tiles

Place 1 black tile

Go down 1 line

Repeat the previous 4 steps x - 1 times

If #rows is even:

x = (#rows / 2) - 2

Else:

x = (#rows / 2) - 1.5

Place 1 black tile

Place x white tiles

Place #clms - (2 + 2x) black tiles

Place x white tiles

Place 1 black tile

Go down 1 line

If #rows is even:

repeat the previous 6 steps

Place 1 black tile

Place #clms - 2 white tiles

Place 1 black tile

Go down 1 line

Repeat the previous 4 steps x - 1 times

Place #clms black tiles

If first row or last row, fill all spaces with color

Fill in the first and last columns with color

Take the total number of rows and subtract 2 and divide that number by 2, if that number is a fraction round down.

Add that number to the 1st row and subtract that number form the last row. The remaining range will be the middle repeat this process for the columns and fill in the middle according to the ranges.

import java.util.Scanner;

class C621 {

public static void main(String[] args) {

Scanner in=new Scanner(

System.in);System.out.println("row");

int row=in.nextInt();

System.out.println ("column");

int column=in.nextInt();

System.out.println("the row is"+row);

System.out.println("the column is"+column);

for (int counter = 1; counter <= column; counter++)

{

System.out.print("R");

}

System.out.println();

for (int counterR = 1; counterR <= row-2; counterR++){

for (int counter = 1; counter <= column; counter++)

{

if(counter==1||counter==column)

{

System.out.print("R");

}

else{

System.out.print(" ");

}

}

System.out.println();

}

for (int counter = 1; counter <= column; counter++)

{

System.out.print("R");

if(row%2=0||column%2=0)

{

for (int counterC = 1; counterC<= column; counterC++)

{

if(counter=column/2||counter=column/2+1)

System.out.print("R");

}

else{

System.out.print(" ");

if(row%2>0||column%2=0)

{

for (int counterC = 1; counterC<= column; counterC++)

{

if(counter=column/2)

System.out.print("R");

}

}

但还有一些bug暂时没解决

1st AlgorithmNumber of rows = x is 7

Number of columns = y is 9

Place y black tiles rightward on the first row;

Place (x - 1) black tiles going down;

At the last tile drawn, place (y - 1) black tiles to the left;

At the last tile drawn, place (y - 2) black tiles upwards then go one black tile up;

Go half of (x-1) down and (y-2-3)/2 right

Then draw 3 black tiles to the right;

You definitely know how to write an algorithm. But we have a small problem: a computer can only go from left to right and top to bottom. It can not go upwards. So once it reaches the bottom of the rectangle, it won't be able to go back to draw the right boarder or the center. Any other way?

2nd algorithmNumber of rows = x is 6

Number of columns = y is 8

Place y black tiles rightward on the first row;

Place (x - 1) black tiles going down;

At the last tile drawn, place (y - 1) black tiles to the left;

At the last tile drawn, place (y - 2) black tiles upwards then go one black tile up;

Go (x - 4) down then (y - 3) to the right;

Then draw 2 black tiles to the right;

Go to the left 4 black tiles;

Then go down 1 tile down;

Then go (y - 3) to the right;

Then draw 2 black tiles to the right;

Rows: x is 6

columns: y is 8

First, make a row that has y black tiles at the top. Once you reach the end of the row, place (x-1) black tiles as you go down. Then, put down (y-1) black tiles as you go to the left. Next, place (x-2) black tiles as you go up. For the last few step, start by going (y-4) to the right and (x-2) down. Place a black tile on your current location and the tile to the right.

columns: x=7

row's: y=9

Make a row that has 9 black squares all next to each other

then on the 9th black square make a column with 6 more black squares next to each other

then on the last square you made on your column make 8 more black squares next to each other in a row

then on the last square you made on your second row make a column with 5 more black squares next to each other

then on the point x=4 and y=4 make a black square

then make two more black squares to the right of that

Set int r = number of rows / Set int c = number of columns/ For the the first row, print c blocks. Then "\n" or skip a line. Determine x, y, m, and n./ If c is even, then int m = 2/ If c is odd, then int m = 3/ If r is even, then int n = 2/ If r is odd, then int n = 1/ If c is even, then x = c/2 - 2/ If c is odd, then x = c/2 - 1.5/ If r is even, then y = r/2 -2./ If r is odd, then y = r/2-1.5/ Print one block, (c-2) blank spaces, another block, and skip a line. Repeat y times. Then, print one block, x spaces, m blocks, x spaces, another block, and skip a line. Repeat n times. Subsequently, print one block, (c-2) blank spaces, another block, skip a line, and repeat that y times. Finally, print c blocks. Then System.out.println("THIS IS BETTER THAN WHAT HENRY DID!")

let “r” be the # of black tiles in each row; r = 7let “c” be the # of black tiles in each column; c = 9let “a1” be the midpoint of the vertical lineslet “a2” be the midpoint of the horizontal linesmake a single row of 9 black tileson 9th tile, place down (r-1) black tiles vertically downwardson lowest vertical tile, make a row of (c-1) black tileson leftmost tile of the lowest horizontal line, place down (r-2) black tiles upwardsfind a1 and a2for leftmost vertical line, move the midpoint a2 / 2 units to the rightfor rightmost vertical line, move the midpoint a2 / 2 units to the leftfor the uppermost horizontal line, move the midpoint a1 / 2 units downfor the bottomost horizontal line, move the midpoint a1 / 2 units upfind the point where all 4 midpoints overlap into a single midpoint1.5 Robot: